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As for who you're influences are, that's one of the things people always like to ask who are your favorite writers? Invariably it turns out to be who you've been reading in the last couple of weeks, and two hours or two days later you go, 'Oh my God! I forgot to mention so-and-so.'
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Between you and me, I think that may be one of the things that will help with the collaboration, because there are things Eric thinks I'm moving too quickly on, and there are things I think he's dragging out. When it gets to the editor they can arbitrate.
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But we really didn't take each other's material and say 'This is a bad sentence.' Sometimes we would say 'This could use an element.' But I didn't take my stuff, give it to Bob and let him edit it; and I didn't edit his. Our writing styles are so different, that we really didn't want them melded.
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Ever since I first visited New Orleans back in '89, I've been intrigued by the French Quarter. I always wanted to set something in the Quarter, whether it was historic or contemporary. Unfortunately, I was always tied up with previous commitments - earlier multiple contracts - and could not get a crack at it.
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Humor is a family trait. I always loved getting on panels where they ask how do you do your research? The other writers say things like, 'Well, I work for NASA, and all I do is read scientific journals,' or 'I strap on chain mail and read tracts about William the Conqueror.' I watch Tiny Toons and the Marx Brothers, and Hope and Crosby road movies.
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I sleep until 2 or 3 in the afternoon, and I usually don't start crashing until somewhere between 5 and 8 in the morning.
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I think too many people try to distance themselves from the writing, because if it gets rejected, they don't want to hurt too much. They try to go with formula, archetype or what-not - and wonder why it won't sell or, even if it does, why people don't respond to it. Again, if you don't care about it, why should anybody else?
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I've had a five- or six-year down-spell as a writer, and now that most of the other contracts are cleared or down to the last book, I have a chance to do what I want to do - specifically, something set in New Orleans.
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It works better that way. Most of the commentary related to inconsistency of the lay-out. Or you've got a scene set at 10 o'clock; can you move it a bit later, because my scene is over at the pool table when so-and-so gets off work, and it would really clash.
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It's interesting that instead of having to get tighter and more restricted for a collaboration, strangely enough, from the beginning, we've actually been more confident that we could handle this.
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Myth-Ion Improbable, the eleventh book in the Myth series, is premiering this week, and I did a reading from Something Mythic, the twelfth, Saturday. I hope Something Mythic will be done by the end of the year and out by the end of summer next year.
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New Orleans life is such a night life. The thing that comes up very often is that our day essentially doesn't start until midnight or 2 in the morning.
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OK, here's the basic story. What direction are we taking it in? What are we seeing for the next couple of scenes or chapters?
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One of the things that drew me to the Quarter is that they keep the same kind of hours I do. A lot of the bars and the supermarkets are open 24 hours a day. A lot of times I won't head out before 11 or midnight, because the people I want to talk to aren't there. They're working the restaurants or whatever.
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One of us starts out. The other one takes the next chapter, and it goes from there. The story starts shaping itself. After x-number of chapters, we'll sit down again and go 'OK, we're going to need an element here. I see a couple of ways you could pull this in. Do you want to do it through your character or through mine?' Then we'll discuss it.
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Our mutual love of movie trivia factors occasionally in the 'Bone' character. It crops up a bit more in the 'Maestro' character.
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Something that is very unusual for me, we worked without an outline. We were developing it as we led, letting the story flow through the characters and the investigation. Normally, I outline very tightly, because I hate doing rewrites, especially for humor. Trying to rewrite humor is a real drag.
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That's a good question, but it's like having a 'Z' in Scrabble and no way to use it.
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The basic story for the opener is that word came through the bar that someone got knifed and killed up on the Moon Walk. It turns out to be one of the quarter regulars that everybody knows, including Maestro and Bone.
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The characters are roughly based on our own characters - our physical description and age. Some of the obvious differences are apparent. For the character of Maestro, for example, I believe I may have created a new position in the Mafia. As the story begins to unfold, it turns out that Maestro used to be up North - basically Detroit.
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The only time I see 8 or 9 o'clock in the morning is if I'm still up for it, and that happens on at least a semi-regular basis.
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The other major influence would probably be my dad, who came from the Philippines. I'm old enough where we actually didn't have TV until I was in junior high, and he would keep us amused over the dinner table with tales of his life in the Philippines. So I was raised very much on the oral storytelling tradition.
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There are about two thousand people who actually live in the Quarter, and a lot of those work Uptown, and only come back to the Quarter to sleep. But there are people who live and work in the Quarter who firmly believe you need a passport to get in and out of the Quarter. It becomes a little universe unto itself.
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We're kidding on that. One of the things I insisted upon when we went into this project was that we are full partners, going fifty-fifty, both on the money and on the say of what's going on with the books.
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Writing that's not working for a living.

Biography

Robert Lynn Asprin (born June 28, 1946) is an American science fiction and fantasy author best known for his humorous series.

Biographical Timeline

* 28 June 1946 - born in St. Johns, Michigan
* 1964--1965 - attended University of Michigan at Ann Arbor, Michigan
* 1965--1966 - served in United States Army

Asprin's first novel, The Cold Cash War, an expansion of an earlier short story of the same title, was published in 1977.

Over the next few years, he created and edited (with his then-wife, Lynn Abbey) the Thieves World series of shared world anthologies, perhaps one of the first projects of its type.
As this series progressed, the Asprins lost control over many of the authors and the series ended in anarchy.
In 2002, Lynn Abbey resurrected the series with the novel Sanctuary.
A series of graphic novels was published in the mid 1980s, and several of the authors, notably Andrew J. Offutt, Janet Morris and David Drake published novels about their characters.

Also in 1979, Asprin began to chronicle the comic adventures of Skeeve and Aahz in the "MythAdventures" series. These follow a demon who has lost his powers and his inept human apprentice as they travel through a variety of worlds in pursuit of wealth and glory. The Myth series is highly pun-driven.

Some of the early "Myth" novels were adapted as comic books by Phil Foglio and others.

In the 1990s, the "Phule's" novels followed a ragtag space military unit in its own adventures which were reminiscent, in some ways, of Skeeve and Aahz.

Due to a series of personal and financial problems, Asprin stopped publishing in the 1990s. Eventually, these problems were somewhat resolved, and in the late 1990s and early 2000s, he has published several novels in collaboration with authors Peter Heck, Jody Lynn Nye, and Linda Evans: as a result of the conditions of his agreement with the IRS, they receive all income earned from books for which he is credited as sole author, and therefore it is in his own best interest to reduce his role to co-author. These novels include continuations of the "Myth" series and the "Phule" series as well as works in original series.

...(more on Wikipedia)

This article is licensed under the GNU Free Documentation License. It uses material from the Wikipedia article "Robert Asprin".
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